![]() In the early game, Act One's Black Marsh is home to the Countess who commonly drops runes useful for crafting gear that can carry you through to at least the end of Normal difficulty. Run normal Countess for runesĭiablo 2 doesn't really have an endgame, but the nature of its procedurally generated levels and respawning enemies means you can run the same bosses over and over in search of loot. Prioritize gear that offers resistances, and be sure to keep a look out for charms of the same nature. That means in the endgame you'll need somewhere around +175 to all resistances to have maximum protection. You'll see a -40 penalty in Nightmare, and a -100 penalty in Hell. If you have, say, 15 poison resistance, your character will see a 15% reduction from any poison elemental attack.ĭon't get too comfortable with resistances in Normal difficulty, as the base numbers take a deep dive once you hit the harder difficulties. You can check your resistances on the main character screen, just below your stats. For the latter, be sure to rescue Anya in Act Five. Characters start Normal difficulty with no resistances, but they can be gained through equipment and certain quests. Your character's resistances to Fire, Cold, Lightning, and Poison are what will keep you alive when you move into Nightmare and Hell difficulties. Instead of repeatedly trying to explain how key binds work in D2:R, they can be referred here to check that they’re saving and applying their key binds correctly.Source: Windows Central (Image credit: Source: Windows Central) The only reason I created this thread is because we occasionally get a player posting a bug report that their key binds keep resetting. Since I use the same key binds for all my Characters, I doubt I’ll test this further. Or, if you wanted to use your Custom key binds and only change a few keys, you would click Default, Custom, bind the keys want to change, and click Apply.This would only apply to that Character and could not be loaded for another Character. Change the key binds and just click the Apply button. If you want to change ALL the key binds for a particular Class, you would skip loading your Default Custom save.But, I’m wondering if you can save different key binds for different Classes in one of two ways. No point in having this save per char if players cant create 2+ custom keybind savesĪs I said in the OP, I haven’t tested this out. ![]()
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